detect-collisions@2.5.3 vulnerabilities

detecting collisions between bodies: Points, Lines, Boxes, Polygons, Ellipses, Circles. RayCasting. Bodies have offset, rotation, scale, bbox padding, be static (non moving), be trigger bodies (non colliding).

Direct Vulnerabilities

No direct vulnerabilities have been found for this package in Snyk’s vulnerability database. This does not include vulnerabilities belonging to this package’s dependencies.

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