detect-collisions@4.0.2 vulnerabilities

detecting collisions between bodies: Points, Lines, Boxes, Polygons (Concave too), Ellipses and Circles. Also RayCasting. All bodies can have offset, rotation, scale, bounding box padding, can be static (non moving) or be trigger bodies (non colliding).

Direct Vulnerabilities

No direct vulnerabilities have been found for this package in Snyk’s vulnerability database. This does not include vulnerabilities belonging to this package’s dependencies.

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