dead-reckoning@0.0.6 vulnerabilities
The simplest client-only implementation of a dead reckoning algorithm that synchronizes your real-time game client's world state to the server to hide latency.
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latest version
0.1.3
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latest non vulnerable version
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first published
10 years ago
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latest version published
9 years ago
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licenses detected
- >=0
Direct Vulnerabilities
No direct vulnerabilities have been found for this package in Snyk’s vulnerability database. This does not include vulnerabilities belonging to this package’s dependencies.
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