The probability is the direct output of the EPSS model, and conveys an overall sense of the threat of exploitation in the wild. The percentile measures the EPSS probability relative to all known EPSS scores. Note: This data is updated daily, relying on the latest available EPSS model version. Check out the EPSS documentation for more details.
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Test your applicationsThere is no fixed version for Centos:10 kernel-devel-matched.
Note: Versions mentioned in the description apply only to the upstream kernel-devel-matched package and not the kernel-devel-matched package as distributed by Centos.
See How to fix? for Centos:10 relevant fixed versions and status.
In the Linux kernel, the following vulnerability has been resolved:
nfsd: fix heap overflow in NFSv4.0 LOCK replay cache
The NFSv4.0 replay cache uses a fixed 112-byte inline buffer (rp_ibuf[NFSD4_REPLAY_ISIZE]) to store encoded operation responses. This size was calculated based on OPEN responses and does not account for LOCK denied responses, which include the conflicting lock owner as a variable-length field up to 1024 bytes (NFS4_OPAQUE_LIMIT).
When a LOCK operation is denied due to a conflict with an existing lock that has a large owner, nfsd4_encode_operation() copies the full encoded response into the undersized replay buffer via read_bytes_from_xdr_buf() with no bounds check. This results in a slab-out-of-bounds write of up to 944 bytes past the end of the buffer, corrupting adjacent heap memory.
This can be triggered remotely by an unauthenticated attacker with two cooperating NFSv4.0 clients: one sets a lock with a large owner string, then the other requests a conflicting lock to provoke the denial.
We could fix this by increasing NFSD4_REPLAY_ISIZE to allow for a full opaque, but that would increase the size of every stateowner, when most lockowners are not that large.
Instead, fix this by checking the encoded response length against NFSD4_REPLAY_ISIZE before copying into the replay buffer. If the response is too large, set rp_buflen to 0 to skip caching the replay payload. The status is still cached, and the client already received the correct response on the original request.