Out-of-bounds Write Affecting godot package, versions *


Severity

Recommended
low

Based on default assessment until relevant scores are available.

Threat Intelligence

EPSS
0.15% (4th percentile)

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  • Snyk IDSNYK-ECHOLATEST-GODOT-21004881
  • published16 Oct 2026
  • disclosed14 Oct 2026

Introduced: 14 Oct 2026

NewCVE-2026-110734  (opens in a new tab)
CWE-787  (opens in a new tab)

How to fix?

There is no fixed version for Echo:latest godot.

NVD Description

Note: Versions mentioned in the description apply only to the upstream godot package and not the godot package as distributed by Echo. See How to fix? for Echo:latest relevant fixed versions and status.

Godot Engine through 4.7.2 has a heap out-of-bounds write in the Radiance HDR (.hdr) image decoder (modules/hdr/image_loader_hdr.cpp). The run-length decoding loop expands RLE instructions read from the file into a buffer sized from the image dimensions, without validating that an instruction's repeat/copy count fits the remaining capacity of the row buffer. A crafted .hdr file therefore writes attacker-supplied bytes past the end of the heap allocation, with the overflow length and content controlled by the file. The defect is reached automatically when the product imports a crafted .hdr (e.g., when opening a project containing one), and at runtime in exported projects that load untrusted .hdr images. NOTE: the Supplier's position is that the research has identified "no security issues" because the required attacker access is outside of the current Godot Engine threat model.