Signed to Unsigned Conversion Error Affecting godot package, versions *


Severity

Recommended
low

Based on default assessment until relevant scores are available.

Threat Intelligence

EPSS
0.15% (4th percentile)

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  • Snyk IDSNYK-ECHOLATEST-GODOT-21004882
  • published16 Oct 2026
  • disclosed14 Oct 2026

Introduced: 14 Oct 2026

NewCVE-2026-110735  (opens in a new tab)
CWE-195  (opens in a new tab)

How to fix?

There is no fixed version for Echo:latest godot.

NVD Description

Note: Versions mentioned in the description apply only to the upstream godot package and not the godot package as distributed by Echo. See How to fix? for Echo:latest relevant fixed versions and status.

Godot Engine through 4.7.2 has a heap out-of-bounds write in the binary resource loader (core/io/resource_format_binary.cpp, ResourceLoaderBinary::get_unicode_string). A string length is read from the resource file into a signed 32-bit integer and compared against the destination buffer size with a signed comparison, which conditionally resizes the buffer. A negative length value skips the resize; the same value is then passed to the copy routine as an unsigned byte count, where it sign-extends to a huge value, copying file-controlled data far past the undersized heap allocation. The defect is reached when the product or an exported game loads a crafted binary resource file (.res). NOTE: the Supplier's position is that the research has identified "no security issues" because the required attacker access is outside of the current Godot Engine threat model.