Improper Validation of Specified Index, Position, or Offset in Input Affecting godot package, versions *


Severity

Recommended
low

Based on default assessment until relevant scores are available.

Threat Intelligence

EPSS
0.14% (4th percentile)

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  • Snyk IDSNYK-ECHOLATEST-GODOT-21004883
  • published16 Oct 2026
  • disclosed14 Oct 2026

Introduced: 14 Oct 2026

NewCVE-2026-110736  (opens in a new tab)
CWE-1285  (opens in a new tab)

How to fix?

There is no fixed version for Echo:latest godot.

NVD Description

Note: Versions mentioned in the description apply only to the upstream godot package and not the godot package as distributed by Echo. See How to fix? for Echo:latest relevant fixed versions and status.

Godot Engine through 4.7.2 has an out-of-bounds read in the optimized translation loader (core/string/optimized_translation.cpp, OptimizedTranslation::get_message). Offsets read from the hash table of a crafted .translation resource are used as indices into the bucket table without bounds validation; only a single sentinel value is rejected. A crafted file can point an index far past the allocated buffer. Depending on the values, the result is a crash, or a string lookup (tr()) returns raw bytes from elsewhere in the process heap as the translated string, disclosing process memory. The defect is reached when the product or an exported game loads and performs lookups in a crafted translation file. NOTE: the Supplier's position is that the research has identified "no security issues" because the required attacker access is outside of the current Godot Engine threat model.